Marvel Rivals’ “non-disparagement” clause causes a ruckus

The upcoming mobile hero shooter tied to the vast Marvel library of comic classics — Marvel Rivals — caused a ruckus online as part of its content creator contract to access early keys included a stipulation that appeared to gag negative reviews. Developer NetEase Games has since responded to the situation.

Sparked by streamer Brandon Larned on Twitter, they noted one of its polices before being granted a key for early access of the game effectively “signs away your right to negatively review the game.” Looking at the screenshot shared by the streamer, it certainly looks that way. Early access code recievers are unable to make “disparaging or satirical comments” about the game’s features, characters, or music while also being unable to compare the game to its peers, such as Overwatch 2 or other hero shooters.

Most damning, though, is part of that latter stipulation states early access reviewers cannot provide “subjective negative reviews.”

After a short bout of press around, though, NetEase took to Twitter to address the situation, apologizing for any “unpleasant experiences or doubts,” placing the blame on miscommunication of the terms. It went on to say how the Content Creator Program is a small-scale project and that it wants people to give their honest opinions of the game. It’s also revising the contract to be less restrictive.

While it’s a good thing that Marvel Rivals is changing its terms, it still feels icky that it even made it through in the first place, as anyone giving it a passing glance can read the policy as dissuading negative reviews and effectively holding the bad press hostage until people who aren’t beholden to these rules get the game themselves.

Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.