Clair Obscur: Expedition 33 dev will stay small

To say Clair Obscur: Expedition 33 was a big success would be somewhat of an understatement, but it won’t go to the dev’s head. Sandfall Interactive has no intention to scale up its development, believing it’s just the right size for games like Clair Obscur.

In an interview with Automaton, creative director and lead programmer, Guillaume Broche and Tom Guillermin, explained that Sandfall’s just the right size team. Outside of external aid for marketing, QA, and localization, the game itself was made across its music, cinematics, and story by around 17 people.

“I think that, for now, I’d prefer working as a small team. I’m not sure how big “an ideal team” would be (laughs). But when it comes to making a full-priced turn-based RPG, I believe that the team we have now is just the right size.

[…] We had five people working on environments, two on the story. And I think, around three to six people worked on the cinematics. The music was done by four people.”

Many of these 17-ish people were part of over 200 interviews the dev conducted, which were rigorous, with only those with a “fighting spirit” who could adapt to its style were selected.

Editor-in-Chief

Gabe has been a gamer since he was young, playing games like Pajama Sam, Freddi Fish, Guitar Hero, and whatever looked cool on GameFly. Ever since 2018, he's been infatuated with the inner workings of the gaming and entertainment industries, covering a wide range of topics from video games to TV and film. Starting as a contributor for PSX Extreme, he's worked his way up to its Managing Editor. Using what's he learned over the years, he founded Smash Jump to remind everyone to smash jump.